Lists

Picture of a book: 1984
Picture of a book: The Farseer Trilogy
Picture of a book: The Eye of the World
Picture of a book: The Final Empire
Picture of a book: The Name of the Wind
Picture of a book: The Wise Man's Fear
Picture of a book: The Way of Kings
Picture of a book: Blood of Elves
Picture of a book: The Tower of the Swallow

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1984

George Orwell, Robert Icke
April, 1984. Winston Smith, thinks a thought, starts a diary, and falls in love. But Big Brother is watching him, and the door to Room 101 can swing open in the blink of an eye. Its ideas have become our ideas, and Orwell’s fiction is often said to be our reality. The definitive book of the 20th century is re-examined in a radical new adaptation exploring why Orwell’s vision of the future is as relevant as ever."This is a staging that reconsiders a classic with such steely power that it chills brain, blood and bone." - The Times"[A] pitilessly brilliant retelling." - Guardian"This risk-taking adaptation of George Orwell's masterpiece is doubleplusgood." - Telegraph"A theatrical tour de force that has the destructive power of an earthquake." - The Stage"Skilfully brought to life.... This is a very neat theatrical telling of the classic dystopian parable which is more a study of internal tension and tiny acts of defiance as it is a political drama... a work of extraordinary quality and intensity." - IndependentEric Arthur Blair (25 June 1903 – 21 January 1950), better known by his pen name George Orwell, was an English novelist and journalist, whose most famous works include the novella Animal Farm, and the classic dystopia 1984.Duncan Macmillan is an award-winning writer and director. Plays include: Lungs (Paines Plough/Sheffield Crucible and Studio Theatre Washington D.C.), Platform (Old Vic Tunnels), Monster (Royal Exchange/Manchester International Festival), The Most Humane Way to Kill A Lobster (Theatre 503), I Wish To Apologise For My Part In The Apocalypse, So Say All of Us and Family Tree (all BBC Radio 4).Robert Icke was artistic director of the Arden Theatre Company in Stockton-on-Tees from 2003–7 and of the Swan Theatre Company in Cambridge from 2005–8, where he was awarded the Susie Gautier-Smith Prize for his contribution to theatre.
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The Eye of the World

Robert Jordan
The first series that showed it was possible to do an uninspired rewrite of Tolkien and make a mint was Shannara. After that the doors were flung wide, and the next to profit off the scheme was was Robert Jordan. Of course, I'm not suggesting it's bad to take inspiration from older authors--all authors do this, as Virgil did from Homer, and Milton from Virgil, and Byron from Milton. Tolkien himself drew on the Norse Eddas, Welsh myths, English fairy tales, and Blake's myth-making.But when a skilled author takes inspiration, they expand and change what came before, combining many influences to produce their own unique voice and vision. Jordan didn't have the knowledge of language, history, or culture to truly copy Tolkien's style, nor was he able to add a unique spin.The Eye of The World is a more accessible version of Tolkien, but Tolkien is already a simplified version of the Norse Sagas, meaning that Jordan felt a need to dumb-down the accessible, which doesn't leave his book with much personality.Jordan also takes influence from the Sword & Sorcery tradition, particularly R.E. Howard (Jordan even wrote and published some of his own Conan stories). However, unlike other authors of rollicking adventure Fantasy, like Leiber or Charles Saunders, Jordan kept Tolkien's plodding length. It is difficult to comprehend how an author could take such a simple, familiar story and stretch it out over so many pages.The hero is an orphan who looks different, he gets his father's magic sword, he goes on a quest with an old, wily mentor, gets attacked by evil (dark-skinned) mongoloids from the mysterious East, meets the princess by accident, becomes embroiled in an ancient prophecy, discovers a magic 'force' which controls fate (and the plot), &c., &c. Stop me if you've heard this one before. Like a lot of modern fantasy, the plot and characters are nothing new. If you've seen Star Wars, then you know it by heart. Every fantasy fan has read this same story again and again from countless authors--some, apparently on purpose. Of course, when this old story is told well, with slick pacing and vivid characters, we can forgive the cliches, or even enjoy them freshly, recognizing their universal appeal. But when an author is simply trotting out an old, tired story and doing nothing to make it shine anew, then the only appeal it can lay claim to is bland nostalgia.There's no reason for this sort of repetition: a new book should be more than just fanfic of an older, financially successful book. There are countless different influences out there, long before Tolkien or Howard ever touched pen to paper (many of which can be found in the link at the end of this review), so it's disappointing to see authors continually rehashing the same tedious cliches completely unchanged half a century later.Jordan's long-winded style can't even boast the wealth of meticulous details with which Tolkien filled his pages (often to the detriment of his story). It's clear that Jordan's trying to build a one of those massively detailed worlds so prevalent in pop fantasy, but it's not an interesting, original world--it's just another generic, pseudo-Medieval Europe without any of the genuinely interesting bits that made that time period unique. It's just modern characters with modern psychology swinging around magic swords in a Disneyland version of history.It might not be so bad if the lengthy asides were actually interesting, in and of themselves. If each little piece was amusing in its own right, we might forgive. If they gave us some odd bit of defamiliarization that caused us to look at our own, modern world in a new way, that would be something. Instead, we get dry, lengthy explanations of extraneous facts that we had no reason to be curious about in the first place.Some readers have pointed out that these facts show up in later books of the series, which is probably true, but then, what are they doing in this book? If Mary doesn't appear until book three, it is not useful or interesting to stop in the middle of book one and tell us she has blonde hair. Facts should not be evenly distributed throughout a series, they should be placed in close proximity to scenes that relate to them. That way they make sense to the reader and we have a reason to care about them. That's the difference between foreshadowing and a word search puzzle.If an author has to stop the story every few paragraphs to explain what's going on, then his writing is simply not working. The world should be revealed to us through characters, through their interactions, through small details of verisimilitude that are lovely or interesting on their own, and through scenes designed specifically to illustrate a point without losing focus and falling into lengthy digressions.But Jordan's characters are dull and shallow, his dialogue bland, and his plot (though it possesses many parts) lacks twists or turns. We are given an unending parade of new characters and lengthy asides, which masterfully suck all the drive, purpose, and life from an otherwise simplistic story. At half this length, the book would have been merely another two-star fantasy rehash. At a third the length, it might have started to show some pep--but Jordan had to stretch out his all-to-familiar story to doorstop proportions.In Tolkien, the first hundred pages takes place in quaint Hobbiton. This prelude prepares us for the rest of the book, allowing us to understand the strange world and characters and setting a mood. When the action takes us away, we find we have formed a certain attachment to the bucolic charm of Hobbiton (sickly-sweet as it may be). Finally, when we do depart, the world we meet is much grander in comparison. In Eye of the World, you spend the first hundred and fifty pages in a drab farming community, so that when the characters finally leave, it will seem like something is happening. This is only an illusion.Some of Jordan's fans have pointed to the 'Wheel of Time' aspect as his unique contribution to the genre--mixing Eastern philosophy and the idea of eternal recurrence in with his mock-feudal world, but it's the same thing that E.R. Eddison was doing in the 1920s, and which Michael Moorcock has been exploring and expanding on since the sixties. As such, I don't see it as some new twist that Jordan has added to fantasy, but as another bland rehash of an interesting idea some other author had decades before.Also, like most fantasy authors, Jordan seems to have a problem writing female characters. They are either whiny and snotty, or emasculating ice queens. They all speak in the exact same voice--and the joke in the writing community is that anyone who has met his wife know exactly where every one of his female characters comes from. I couldn't count on both hands the fantasy authors who seem to think 'strong woman' means 'insufferable, unapologetic shrew'. Then again, it isn't as if his male characters aren't any more interesting or fleshed-out, even if they do get a more flattering depiction.I've also been led to understand that later on in the series, we get a magical band of lipstick lesbians who 'go straight' when they grow up (and meet 'real men', like our heroes), plus a bunch of sex-fetish weirdness about punishment by naked public spanking. But I suppose that if Jordan resembles other genre writers in terms of plot, length, setting, and character, he might as well go all the way and throw in some of his own unprocessed sexual hangups.And as the series goes on, the many problems with pacing, plotting, and unfocused asides only grow worse. If Jordan can't keep everything straight in his opening book, how will he possibly deal when the story starts branching out (as stories inevitably do)? It is hardly surprising that such a tenuous grasp will inevitably slip away--as it has for so many other authors in pop fantasy, from Martin to Goodkind, who start off intending to write a trilogy and end up with ten books, each of which takes five years to write, and none of which even manage to finish the plot started in book I.So, take the plot of Star Wars, add the long-windedness of Tolkien, the piecemeal structure of Howard, the cosmology of Moorcock, add in a pinch of awkward sexual hangups, and you have yet another crap pop fantasy, ready to sell a million copies to folks who want nothing more than to read the same story over and over as written by a succession of chubby, bearded, awkward dudes. I'm sure a violent, breast-baring miniseries is already in preproduction.UPDATE: one might point to the endless repetition in modern literature as a sure sign that there is no God, no grand plan, and no purpose to the universe. A benevolent power would surely spare us the pain of such unending mediocrity.However, if there were some deity, and he had a sense of humor, then he would allow the uncreative authors to publish, to gain fame, win awards, and rake in the cash, until their series piled self-indulgently to the length of a minor encyclopedia. Then our clownish deity would let the author announce that he is finally approaching The End (for real this time!), only to perish on the cusp. Since this is precisely what happened to Jordan, I will have to keep an eye out for other signs of this humorous demiurge, possibly in the form of leper-curing banana peels and hagiographic fright wigs.My Fantasy Book Suggestions
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The Final Empire

Brandon Sanderson
I can't remember being this violently conflicted about a book in quite some time. There are some areas where it's just so well done, with the author absolutely nailing it, and then others where I found myself grinding my teeth in frustration. I'm going to abandon my usual practice of writing short, pithy reviews and just drunkenly ramble on a few things here. (Still no spoilers, though.) That OK with y'all?Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a kids' fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather exactly, using percentages. It's a unique and interesting blend.The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?Needless to say, the book's plot could have been a ticket to Hack City, but it really isn't. Vin's growth and development are handled well.Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first person RPG:1) Introduction to the world and the main characters2) A few early levels whose only apparent purpose is to teach the player how to use the buttons3) Quests of increasing difficulty, with progressive reveals of the Big Plot4) Fight with the Main Boss, including the inevitable twist5) Denouement and teaser for the next installment.Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this" and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
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The Wise Man's Fear

Patrick Rothfuss
“There are three things all wise men fear: the sea in storm, a night with no moon, and the anger of a gentle man.”My name is Kvothe.I have stolen princesses back from sleeping barrow kings. I burned down the town of Trebon. I have spent the night with Felurian and left with both my sanity and my life. I was expelled from the University at a younger age than most people are allowed in. I tread paths by moonlight that others fear to speak of during day. I have talked to Gods, loved women, and written songs that make the minstrels weep.You may have heard of me.So begins the tale of a hero told from his own point of view — a story unequaled in fantasy literature. Now in The Wise Man's Fear, an escalating rivalry with a powerful member of the nobility forces Kvothe to leave the University and seek his fortune abroad. Adrift, penniless, and alone, he travels to Vintas, where he quickly becomes entangled in the politics of courtly society. While attempting to curry favor with a powerful noble, Kvothe uncovers an assassination attempt, comes into conflict with a rival arcanist, and leads a group of mercenaries into the wild, in an attempt to solve the mystery of who (or what) is waylaying travelers on the King's Road.All the while, Kvothe searches for answers, attempting to uncover the truth about the mysterious Amyr, the Chandrian, and the death of his parents. Along the way, Kvothe is put on trial by the legendary Adem mercenaries, is forced to reclaim the honor of the Edema Ruh, and travels into the Fae realm. There he meets Felurian, the faerie woman no man can resist, and who no man has ever survived ... until Kvothe.In The Wise Man's Fear, Kvothe takes his first steps on the path of the hero and learns how difficult life can be when a man becomes a legend in his own time.
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The Way of Kings

Brandon Sanderson
I long for the days before the Last Desolation.The age before the Heralds abandoned us and the Knights Radiant turned against us. A time when there was still magic in the world and honor in the hearts of men.The world became ours, and yet we lost it. Victory proved to be the greatest test of all. Or was that victory illusory? Did our enemies come to recognize that the harder they fought, the fiercer our resistance? Fire and hammer will forge steel into a weapon, but if you abandon your sword, it eventually rusts away.There are four whom we watch. The first is the surgeon, forced to forsake healing to fight in the most brutal war of our time. The second is the assassin, a murderer who weeps as he kills. The third is the liar, a young woman who wears a scholar's mantle over the heart of a thief. The last is the prince, a warlord whose eyes have opened to the ancient past as his thirst for battle wanes.The world can change. Surgebinding and Shardwielding can return; the magics of ancient days become ours again. These four people are key.One of them may redeem us. And one of them will destroy us.From Brandon Sanderson-who completed Robert Jordan's The Wheel of Time-comes The Stormlight Archive, an ambitious new fantasy epic in a unique, richly imagined setting. Roshar is a world relentlessly blasted by awesome tempests, where emotions take on physical form, and terrible secrets hide deep beneath the rocky landscape.Speak again the ancient oathsLife before death. Strength before weakness. Journey before destination.and return to men the Shards they once bore. The Knights Radiant must stand again!

Inspired by this list

Picture of a book: Towers of Midnight
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Towers of Midnight

Robert Jordan, Brandon Sanderson
The end draws near....The Last Battle has started. The seals on the Dark One’s prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight.The sun has begun to set upon the Third Age.Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in Tel’aran’rhiod and find a way--at long last--to master the wolf within him or lose himself to it foreverMeanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men’s lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost.This penultimate novel of Robert Jordan’s #1 New York Times bestselling series--the second of three based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near.Dovie’andi se tovya sagain. It’s time to toss the dice.
Picture of a book: The Lies of Locke Lamora
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The Lies of Locke Lamora

Scott Lynch
In this stunning debut, author Scott Lynch delivers the wonderfully thrilling tale of an audacious criminal and his band of confidence tricksters. Set in a fantastic city pulsing with the lives of decadent nobles and daring thieves, here is a story of adventure, loyalty, and survival that is one part "Robin Hood", one part Ocean's Eleven, and entirely enthralling... An orphan's life is harsh — and often short — in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains — a man who is neither blind nor a priest.A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans — a group known as the Gentlemen Bastards. Under his tutelage, Locke grows to lead the Bastards, delightedly pulling off one outrageous confidence game after another. Soon he is infamous as the Thorn of Camorr, and no wealthy noble is safe from his sting.Passing themselves off as petty thieves, the brilliant Locke and his tightly knit band of light-fingered brothers have fooled even the criminal underworld's most feared ruler, Capa Barsavi. But there is someone in the shadows more powerful — and more ambitious — than Locke has yet imagined. Known as the Gray King, he is slowly killing Capa Barsavi's most trusted men — and using Locke as a pawn in his plot to take control of Camorr's underworld. With a bloody coup under way threatening to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the Gray King at his own brutal game — or die trying...
Picture of a book: A Crown of Swords
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A Crown of Swords

Robert Jordan
When I read the prologue I thought this would be better than it's predecessor, after all it had such a great start but how wrong I was. What started as an amazing start soon turned into a slow bullock cart, picking speed only at occasions. I think I have made peace with the women in this story. Nothing can change them (hoping against hope Sanderson did a better job when he wrote the final books). They will always make me angry, cringe, exasperated, and irritated with their antics, and I have to accept them as they are if I want to keep on reading this story. This book introduces a lot of new characters, of which Cadsuane Melaidhrine impressed me the most. She had this aura of mystery around her. Almost everyone was so eager to please her or at least not to be on her wrong side. I am eager to know more of her powers and role she's going to play in Rand's campaign against the Dark Lord. In so many ways this book belongs to Matrim Cauthon. First he was always there to rescue me when the girls became unbearable with their cat fights or too high opinion of themselves lend them into trouble. He was always there to play the hero and gave us some much needed light moments. His character developed a lot in this book and him forgiving Nynaeve and Elyane; and then helping and protecting them on their mission, was a big step on his part. Even if he was following Rand's orders, there were times when he volunteered for some dangerous tasks. Even after being slow events of this book surely moved the story forward and it will be interesting to what happens in the next book.
Picture of a book: Words of Radiance
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Words of Radiance

Brandon Sanderson
From #1 New York Times bestselling author Brandon Sanderson, Words of Radiance, Book Two of the Stormlight Archive, continues the immersive fantasy epic that The Way of Kings began.Expected by his enemies to die the miserable death of a military slave, Kaladin survived to be given command of the royal bodyguards, a controversial first for a low-status "darkeyes." Now he must protect the king and Dalinar from every common peril as well as the distinctly uncommon threat of the Assassin, all while secretly struggling to master remarkable new powers that are somehow linked to his honorspren, Syl.The Assassin, Szeth, is active again, murdering rulers all over the world of Roshar, using his baffling powers to thwart every bodyguard and elude all pursuers. Among his prime targets is Highprince Dalinar, widely considered the power behind the Alethi throne. His leading role in the war would seem reason enough, but the Assassin's master has much deeper motives.Brilliant but troubled Shallan strives along a parallel path. Despite being broken in ways she refuses to acknowledge, she bears a terrible burden: to somehow prevent the return of the legendary Voidbringers and the civilization-ending Desolation that will follow. The secrets she needs can be found at the Shattered Plains, but just arriving there proves more difficult than she could have imagined.Meanwhile, at the heart of the Shattered Plains, the Parshendi are making an epochal decision. Hard pressed by years of Alethi attacks, their numbers ever shrinking, they are convinced by their war leader, Eshonai, to risk everything on a desperate gamble with the very supernatural forces they once fled. The possible consequences for Parshendi and humans alike, indeed, for Roshar itself, are as dangerous as they are incalculable.
Picture of a book: The Gathering Storm
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The Gathering Storm

Robert Jordan, Brandon Sanderson
The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet fall under the Shadow.Tarmon Gai'don, the Last Battle, looms. And mankind is not ready.The final volume of the Wheel of Time, A Memory of Light, was partially written by Robert Jordan before his untimely passing in 2007. Brandon Sanderson, New York Times bestselling author of the Mistborn books, and now Stormlight Archive, among others, was chosen by Jordan's editor--his wife, Harriet McDougal--to complete the final volume, later expanded to three books.In this epic novel, Robert Jordan's international bestselling series begins its dramatic conclusion. Rand al'Thor, the Dragon Reborn, struggles to unite a fractured network of kingdoms and alliances in preparation for the Last Battle. As he attempts to halt the Seanchan encroachment northward--wishing he could form at least a temporary truce with the invaders--his allies watch in terror the shadow that seems to be growing within the heart of the Dragon Reborn himself.Egwene al'Vere, the Amyrlin Seat of the rebel Aes Sedai, is a captive of the White Tower and subject to the whims of their tyrannical leader. As days tick toward the Seanchan attack she knows is imminent, Egwene works to hold together the disparate factions of Aes Sedai while providing leadership in the face of increasing uncertainty and despair. Her fight will prove the mettle of the Aes Sedai, and her conflict will decide the future of the White Tower--and possibly the world itself.
Picture of a book: Elantris
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Elantris

Brandon Sanderson
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.A rare epic fantasy that doesn't recycle the classics and that is a complete and satisfying story in one volume, Elantris is fleet and fun, full of surprises and characters to care about. It's also the wonderful debut of a welcome new star in the constellation of fantasy.