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Picture of a book: the hitchhikers guide to the galaxy live
Picture of a book: Snow Crash
Picture of a book: The Night Angel Trilogy
Picture of a book: Dirk Gently's Holistic Detective Agency
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Picture of a book: The Hitch Hiker's Guide to the Galaxy: A Trilogy in Five Parts
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The Hitch Hiker's Guide to the Galaxy: A Trilogy in Five Parts

Douglas Adams
* The Hitchhiker's Guide to the Galaxy* The Restaurant at the End of the Universe* Life, the Universe and Everything* So Long, and Thanks for all the Fish* Mostly HarmlessSuppose a good friend calmly told you over a round of drinks that the world was about to end? And suppose your friend went on to confess that he wasn't from around here at all, but rather from a small planet near Betelgeuse? And what if the world really did come to an end, but instead of being blown away, you found yourself hitching a ride on a spaceship with your buddy as a travelling companion?It happens to Arthur Dent.An ordinary guy from a small town in England, Arthur is one lucky sonofagun: his alien friend, Ford Prefect, is in fact a roving researcher for the universally bestselling Hitchhiker's Guide to the Galaxy ... and expert at seeing the cosmos on 30 Altairian dollars a day. Ford lives by the Guide's seminal bit of advice: Don't Panic. Which comes in handy when their first ride--on the very same vessel that demolished Earth to make way for a hyperspacial freeway--ends disastrously (they are booted out of an airlock). with 30 seconds of air in their lungs and the odd of being picked up by another ship 2^276,709 to 1 against, the pair are scooped up by the only ship in the universe powered by the Infinite Improbability Drive.But this (and the idea that Bogart movies and McDonald's hamburgers now exist only in his mind) is just the beginning of the weird things Arthur will have to get used to. For, on his travels, he'll encounter Zaphod Beeblebrox, the two-headed, three-armed ex-President of the Galaxy; Trillian, a sexy spacecadet he once tried to pick up at a cocktail party, now Zaphod's girlfriend; Marvin, a chronically depressed robot; and Slartibartfast, the award-winning engineer who built the Earth and travels in a spaceship disguised as a bistro.Arthur's crazed wanderings will take him from the restaurant at the end of the Universe (where the main dish of the day introduces itself and the floor show is doomsday), to the planet Krikkit (locked in Slo-Time to punish its inhabitants for trying to end the Universe), to Earth (huh? wait! wasn't it destroyed?!) to the very offices of The Hitchhiker's Guide itself as he and his friends quest for the answer to the Question of Life, the Universe and Everything ... and search for a really good cup of tea.Ready or not, Arthur Dent is in for one hell of a ride!
Picture of a book: The Way of Kings
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The Way of Kings

Brandon Sanderson
I long for the days before the Last Desolation.The age before the Heralds abandoned us and the Knights Radiant turned against us. A time when there was still magic in the world and honor in the hearts of men.The world became ours, and yet we lost it. Victory proved to be the greatest test of all. Or was that victory illusory? Did our enemies come to recognize that the harder they fought, the fiercer our resistance? Fire and hammer will forge steel into a weapon, but if you abandon your sword, it eventually rusts away.There are four whom we watch. The first is the surgeon, forced to forsake healing to fight in the most brutal war of our time. The second is the assassin, a murderer who weeps as he kills. The third is the liar, a young woman who wears a scholar's mantle over the heart of a thief. The last is the prince, a warlord whose eyes have opened to the ancient past as his thirst for battle wanes.The world can change. Surgebinding and Shardwielding can return; the magics of ancient days become ours again. These four people are key.One of them may redeem us. And one of them will destroy us.From Brandon Sanderson-who completed Robert Jordan's The Wheel of Time-comes The Stormlight Archive, an ambitious new fantasy epic in a unique, richly imagined setting. Roshar is a world relentlessly blasted by awesome tempests, where emotions take on physical form, and terrible secrets hide deep beneath the rocky landscape.Speak again the ancient oathsLife before death. Strength before weakness. Journey before destination.and return to men the Shards they once bore. The Knights Radiant must stand again!
Picture of a book: The Final Empire
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The Final Empire

Brandon Sanderson
I can't remember being this violently conflicted about a book in quite some time. There are some areas where it's just so well done, with the author absolutely nailing it, and then others where I found myself grinding my teeth in frustration. I'm going to abandon my usual practice of writing short, pithy reviews and just drunkenly ramble on a few things here. (Still no spoilers, though.) That OK with y'all?Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a kids' fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather exactly, using percentages. It's a unique and interesting blend.The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?Needless to say, the book's plot could have been a ticket to Hack City, but it really isn't. Vin's growth and development are handled well.Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first person RPG:1) Introduction to the world and the main characters2) A few early levels whose only apparent purpose is to teach the player how to use the buttons3) Quests of increasing difficulty, with progressive reveals of the Big Plot4) Fight with the Main Boss, including the inevitable twist5) Denouement and teaser for the next installment.Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this" and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
Picture of a book: A Song of Ice and Fire
books

A Song of Ice and Fire

George R.R. Martin
For the first time, all five novels in the epic fantasy series that inspired HBO's "Game of Thrones "are together in one boxed set. An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin--dubbed "the American Tolkien" by "Time" magazine--international acclaim and millions of loyal readers. Now here is the entire monumental cycle: A GAME OF THRONESA CLASH OF KINGSA STORM OF SWORDSA FEAST OF CROWSA DANCE WITH DRAGONS Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King's Landing. There Eddard Stark of Winterfell rules in Robert's name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse--unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen's brothers Jaime and Tyrion of the powerful and wealthy House Lannister--the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki--whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys."