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Picture of a book: Perdido Street Station
Picture of a book: Harrow the Ninth
Picture of a book: Wizard's First Rule
Picture of a book: Ship Breaker
Picture of a book: The Last Wish
Picture of a book: They Mostly Come Out at Night
Picture of a book: The Hydrogen Sonata
Picture of a book: Royal Assassin
Picture of a book: Consider Phlebas
Picture of a book: Leviathan
Picture of a book: Red Seas Under Red Skies
Picture of a book: Matter
Picture of a book: Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch
Picture of a book: Lirael
Picture of a book: Broken Angels

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Picture of a book: The Lies of Locke Lamora
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The Lies of Locke Lamora

Scott Lynch
In this stunning debut, author Scott Lynch delivers the wonderfully thrilling tale of an audacious criminal and his band of confidence tricksters. Set in a fantastic city pulsing with the lives of decadent nobles and daring thieves, here is a story of adventure, loyalty, and survival that is one part "Robin Hood", one part Ocean's Eleven, and entirely enthralling... An orphan's life is harsh — and often short — in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains — a man who is neither blind nor a priest.A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans — a group known as the Gentlemen Bastards. Under his tutelage, Locke grows to lead the Bastards, delightedly pulling off one outrageous confidence game after another. Soon he is infamous as the Thorn of Camorr, and no wealthy noble is safe from his sting.Passing themselves off as petty thieves, the brilliant Locke and his tightly knit band of light-fingered brothers have fooled even the criminal underworld's most feared ruler, Capa Barsavi. But there is someone in the shadows more powerful — and more ambitious — than Locke has yet imagined. Known as the Gray King, he is slowly killing Capa Barsavi's most trusted men — and using Locke as a pawn in his plot to take control of Camorr's underworld. With a bloody coup under way threatening to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the Gray King at his own brutal game — or die trying...
Picture of a book: Cryptonomicon
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Cryptonomicon

Neal Stephenson
Cryptonomicon zooms all over the world, careening conspiratorially back and forth between two time periods—World War II and the present. Our 1940s heroes are the brilliant mathematician Lawrence Waterhouse, crypt analyst extraordinaire, and gung-ho, morphine-addicted marine Bobby Shaftoe. They're part of Detachment 2702, an Allied group trying to break Axis communication codes while simultaneously preventing the enemy from figuring out that their codes have been broken. Their job boils down to layer upon layer of deception. Dr. Alan Turing is also a member of 2702, and he explains the unit's strange workings to Waterhouse. "When we want to sink a convoy, we send out an observation plane first... Of course, to observe is not its real duty—we already know exactly where the convoy is. Its real duty is to be observed... Then, when we come round and sink them, the Germans will not find it suspicious."All of this secrecy resonates in the present-day story line, in which the grandchildren of the WWII heroes—inimitable programming geek Randy Waterhouse and the lovely and powerful Amy Shaftoe—team up to help create an offshore data haven in Southeast Asia and maybe uncover some gold once destined for Nazi coffers. To top off the paranoiac tone of the book, the mysterious Enoch Root, key member of Detachment 2702 and the Societas Eruditorum, pops up with an unbreakable encryption scheme left over from WWII to befuddle the 1990s protagonists with conspiratorial ties.
Picture of a book: The Way of Kings
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The Way of Kings

Brandon Sanderson
I long for the days before the Last Desolation.The age before the Heralds abandoned us and the Knights Radiant turned against us. A time when there was still magic in the world and honor in the hearts of men.The world became ours, and yet we lost it. Victory proved to be the greatest test of all. Or was that victory illusory? Did our enemies come to recognize that the harder they fought, the fiercer our resistance? Fire and hammer will forge steel into a weapon, but if you abandon your sword, it eventually rusts away.There are four whom we watch. The first is the surgeon, forced to forsake healing to fight in the most brutal war of our time. The second is the assassin, a murderer who weeps as he kills. The third is the liar, a young woman who wears a scholar's mantle over the heart of a thief. The last is the prince, a warlord whose eyes have opened to the ancient past as his thirst for battle wanes.The world can change. Surgebinding and Shardwielding can return; the magics of ancient days become ours again. These four people are key.One of them may redeem us. And one of them will destroy us.From Brandon Sanderson-who completed Robert Jordan's The Wheel of Time-comes The Stormlight Archive, an ambitious new fantasy epic in a unique, richly imagined setting. Roshar is a world relentlessly blasted by awesome tempests, where emotions take on physical form, and terrible secrets hide deep beneath the rocky landscape.Speak again the ancient oathsLife before death. Strength before weakness. Journey before destination.and return to men the Shards they once bore. The Knights Radiant must stand again!
Picture of a book: The Final Empire
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The Final Empire

Brandon Sanderson
I can't remember being this violently conflicted about a book in quite some time. There are some areas where it's just so well done, with the author absolutely nailing it, and then others where I found myself grinding my teeth in frustration. I'm going to abandon my usual practice of writing short, pithy reviews and just drunkenly ramble on a few things here. (Still no spoilers, though.) That OK with y'all?Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a kids' fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather exactly, using percentages. It's a unique and interesting blend.The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?Needless to say, the book's plot could have been a ticket to Hack City, but it really isn't. Vin's growth and development are handled well.Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first person RPG:1) Introduction to the world and the main characters2) A few early levels whose only apparent purpose is to teach the player how to use the buttons3) Quests of increasing difficulty, with progressive reveals of the Big Plot4) Fight with the Main Boss, including the inevitable twist5) Denouement and teaser for the next installment.Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this" and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
Picture of a book: Elantris
books

Elantris

Brandon Sanderson
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.A rare epic fantasy that doesn't recycle the classics and that is a complete and satisfying story in one volume, Elantris is fleet and fun, full of surprises and characters to care about. It's also the wonderful debut of a welcome new star in the constellation of fantasy.