Lists

Picture of a book: The Great Rift
Sort by:
Recent Desc

Discovery / invention

Inspired by this list

Picture of a book: The Dagger of Adendigaeth
books

The Dagger of Adendigaeth

Melissa McPhail
At long last, the reason for the blessed Adept race's decline has been discovered: powerful beings known as Malorin'athgul are disrupting the Balance and preventing Alorin's Adepts from awakening to their gifts. Who are they? Where are they? And how can they be stopped when they wield a power meant to unmake the universe itself? In T'khendar...Prince Ean val Lorian has forsaken his companions in blood and battle to join the traitorous Fifth Vestal in T'khendar in the hopes of gaining some insight into the tragedies that plagued his Return. Now he must confront the man he's long thought of as his enemy and discover the role he is meant to play in the First Lord's darkly magnificent game. The Vestal Raine D'Lacourte has followed his traitorous oath-brother Bjorn through six kingdoms and into the distant realm of T'khendar seeking explanation and atonement. But the condemned realm harbors shocking secrets, and Raine soon realizes he's facing his greatest enemy yet--not in Bjorn, but in the truth. Elsewhere in Alorin...the young truthreader, Tanis, faces a new villain in the fiery-eyed man he followed from the cafe in Rethynnea; the soldier Trell struggles to reconcile his growing feelings for the girl he rescued from the river against the guilt of his unknown past; and in Tambarre, another truthreader named Kjieran van Stone treads the incense-filled hallways of the Prophet Bethamin's temple hoping to uncover a plot of treachery and betrayal before the Prophet demands his soul. The time has come for each player to claim his role in the First Lord's masterful game. All will be tested, but only time will tell how many can survive the dagger of Adendigaeth.
Picture of a book: Cephrael's Hand
books

Cephrael's Hand

Melissa McPhail
"All things are formed of patterns..." And within the pattern of the realm of Alorin, three strands must cross: In Alorin... three hundred years after the genocidal Adept Wars, the realm is dying, and the blessed Adept race dies with it. One man holds the secret to reverting this decline: Bjorn van Gelderan, a dangerous and enigmatic man whose shocking betrayal three centuries past earned him a traitor's brand. It is the Adept Vestal Raine D'Lacourte's mission to learn what Bjorn knows in the hope of salvaging his race. But first he'll have to find him. In the kingdom of Dannym... the young Prince Ean val Lorian faces a tenuous future as the last living heir to the coveted Eagle Throne. When his blood-brother is slain during a failed assassination, Ean embarks on a desperate hunt for the man responsible. Yet his advisors have their own agendas, and his quest for vengeance leads him ever deeper into a sinuous plot masterminded by a mysterious and powerful man, the one they call First Lord. In the Nadori desert...tormented by the missing pieces of his life, a soldier named Trell heads off to uncover the truth of his shadowed past. But when disaster places him in the debt of Wildlings sworn to the First Lord, Trell begins to suspect a deadlier, darker secret motivating them. Honor-bound to serve the First Lord in return for his life, Trell continues on his appointed path, yet each day unveils new and stranger secrets that eventually call into question everything he knows.
Picture of a book: Paths of Alir
books

Paths of Alir

Melissa McPhail
The first two books in A Pattern of Shadow & Light introduce readers to the realm of Alorin and its magical Adept race, which is facing extinction. The race's tragic decline is the result of Malorin'athgul, powerful beings from the fringes of Chaos, whose presence in Alorin has caused a shift in the cosmic Balance. Fate bends to their will, and their will is set upon Alorin's destruction. Alone in understanding the threat they pose, Alorin's Fifth Vestal, Bjorn val Gelderan, has launched a desperate plan to stop them: a "great game" played upon the tapestry of mortal life. Now, in Paths of Alir, A Pattern of Shadow & Light Book 3, Bjorn's Players have taken the field: Along the lush Caladrian coast of Agasan...the truthreader Tanis d'Giverny returns to the place of his birth and finds mysterious and wonderful workings waiting for him. But the zanthyr Phaedor warns Tanis that ominous events lie ahead, and the lad soon begins to wonder if even his mother's magical lessons will be enough to keep him alive. In the dungeons of Tal'Shira...held prisoner by the Adept Inquisitor Taliah hal'Jaitar, Prince Trell val Lorian is facing a life of enslavement. Only two paths lie open before him: one means an eternity of torture fighting Taliah's attempts to break him; the other requires surrendering to her will. But can he really sacrifice everything he is to walk Taliah's path of twisted magic known as mor'alir? In the snow-bound Castle of Tyr'kharta...Prince Ean val Lorian must choose to save his brother Sebastian or his loyal men. But to choose his men means leaving Sebastian to an eternity of enslavement; while rescuing Sebastian means abandoning his friends, and his honor along with them. Either decision will test Ean's newfound skills as well as his conviction, for as the prince learns, once a man becomes a Player in the First Lord's game, not even death can give reprieve.
Picture of a book: Kingdom Blades
books

Kingdom Blades

Melissa McPhail
“You cannot sculpt a piece into a Player. A Player must mold himself out of fortitude and conviction.” - Björn van GelderanAfter the events of Cephrael’s Hand, The Dagger of Adendigaeth and Paths of Alir, the realm of Alorin remains unbalanced. The Fifth Vestal Björn van Gelderan has sent his Players onto the field. Now they must hold their positions against Malorin’athgul, as well as their immortal allies.In Kandori…Prince Ean val Lorian is bound to Björn’s van Gelderan’s game and to his sister Isabel, but Ean would rather be free of both of them. Yet he fears the game won’t let him—nor will the man he used to be. Chained by guilt on one side and duty on the other, Ean chases memories through three kingdoms in an attempt to become a Player on his own terms.In Hallovia…Tanis of Adonnai has discovered his true identity and his nature as an Adept of four strands. He’s bound himself to the Malorin’athgul Pelas and in turn bound Pelas to his uncle Björn van Gelderan’s game. But will Pelas’s ability to bend Fate to his will be enough to oppose the intentions of his brothers, Darshan and Shail? And will Pelas be able to keep Tanis safe from the immortal Warlock Sinárr, who vowed to go to any lengths to make Tanis his concubine?At the First Lord’s sa’reyth…Prince Trell val Lorian has been rescued from the island of Darroyhan and the mor’alir Adept Taliah hal’Jaitar and is recovering at the First Lord’s sanctuary. But while Trell is enjoying an overdue reunion with his betrothed, Alyneri, he suspects he cannot long remain off the field. If the game doesn’t summon him back, his conscience will, for he owes his life to too many others. Primary among these is the Water Goddess Naiadithine. Trell can’t help but wonder what the goddess will require of him in return for Her many graces…and if it will be a price he’s willing to pay.As Björn’s game intensifies and wars escalate, those serving the Fifth Vestal must mold themselves into more than mere Players. They must become his Kingdom Blades.
Picture of a book: Warmage
books

Warmage

2017
The Goblin Invasion Is On... ...and a wizard's work is never done! After facing a hopeless siege, an implacable foe and an impossible escape, you would think that Minalan the Spellmonger would be able to rest -- but the armies of the undead goblin shaman Sheruel (known as the Dead God to his human victims) are rolling over the western reaches of the rustic Duchy of Alshar and is headed toward the heart of the Duchy of Castal. Thousands are fleeing for their lives as hordes of goblins pour out of Boval Vale and devastate the rugged fiefs of the Alshari Wilderlands. And the super-charged shamans of the Dead God are making defending the realm almost impossible for the outnumbered Alshari country knights. While the two Dukes play feudal politics to further their own ends, the only people who seem to care about the invasion are Minalan and his outlaw warmagi friends -- and they're busy dodging agents of the sinister Royal Censorate of Magic. But if someone doesn't organize an army in northern Alshar soon, then there will be nothing to stop the armies of the divinely-powerful Dead God from conquering all five Duchies in his genocidal quest for vengeance. But things are just not that simple: he has to cope with a sexy young Shadowmage assassin who works for a mysterious spymaster, a cocky new manservant, a dysfunctional group of suddenly-powerful warmagi, the Censor General, and a bunch of whiny nobles before the Dukes will grant him the troops and money he will need -- and the Dukes have plans of their own. If Minalan the Spellmonger can't lobby the courts of Alshar and Castal to work together -- and quickly -- the hordes of the Dead God will sweep over the frontiers of both states. Worse, the mysterious Umbra veil he has erected around Boval Vale may come to imperil all Five Duchies. Minalan would rather just go home and let the Dukes handle it, but his conscience won't let him. Someone has to stop the Dead God . . . and that someone happens to be him. Beyond politics and plots, goblins and trolls, mercenaries and magic, the Soulless and the shamans, Censors and secret orders, for Minalan there is only the thought that his child is to be born in a world with such dangers, and that is something he cannot permit. It is time for the Spellmonger to pick up his mageblade, grab his witchstone, summon his allies, and go to war again . . . as a Warmage!