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lobotomy corporation

Lobotomy Corporation is an indie horror strategy management simulation game produced and published by South Korean studio Project Moon in 2018. The game has a sequel called Library of Ruina.

The player, who is referred as "X," is the manager of an underground power company called "Lobotomy Corporation" that harvests energy from strange beings known as "Abnormalities." They are tasked with overseeing the process and must command their employees to "work" on these Abnormalities in order to fill the daily "quota" of energy, but must also suppress them in order to place them back in their containment if they breach.

The meta of the game is divided between two different phases: preparation and management (the latter of which is the "meat" of the game). The preparation determines the management phase: in it the player can hire new employees, boost existing employees' stats (Fortitude, Prudence, Temperance, and Justice), assign them to different departments, and equip them with E.G.O weapons and suits. The management phase consists of sending these employees to extract energy from Abnormalities. The success of this process can vary wildly depending on the circumstances of the work, as each Abnormality has its unique set of traits that determine how it will behave and what dangers it poses. What makes things challenging is that information about these traits isn't available from the get-go, and the player must discover them through trial and error by earning information points, which are gained through the aforementioned work process, and can be used to learn specific traits of the Abnormality, such as work preferences, breach behavior and (only if the player has collected enough information) weapons and armor.

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