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Picture of a book: The Eye of the World
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Books
The Eye of the World
Robert Jordan
The first series that showed it was possible to do an uninspired rewrite of Tolkien and make a mint was Shannara. After that the doors were flung wide, and the next to profit off the scheme was was Robert Jordan. Of course, I'm not suggesting it's bad to take inspiration from older authors--all authors do this, as Virgil did from Homer, and Milton from Virgil, and Byron from Milton. Tolkien himself drew on the Norse Eddas, Welsh myths, English fairy tales, and Blake's myth-making.But when a skilled author takes inspiration, they expand and change what came before, combining many influences to produce their own unique voice and vision. Jordan didn't have the knowledge of language, history, or culture to truly copy Tolkien's style, nor was he able to add a unique spin.The Eye of The World is a more accessible version of Tolkien, but Tolkien is already a simplified version of the Norse Sagas, meaning that Jordan felt a need to dumb-down the accessible, which doesn't leave his book with much personality.Jordan also takes influence from the Sword & Sorcery tradition, particularly R.E. Howard (Jordan even wrote and published some of his own Conan stories). However, unlike other authors of rollicking adventure Fantasy, like Leiber or Charles Saunders, Jordan kept Tolkien's plodding length. It is difficult to comprehend how an author could take such a simple, familiar story and stretch it out over so many pages.The hero is an orphan who looks different, he gets his father's magic sword, he goes on a quest with an old, wily mentor, gets attacked by evil (dark-skinned) mongoloids from the mysterious East, meets the princess by accident, becomes embroiled in an ancient prophecy, discovers a magic 'force' which controls fate (and the plot), &c., &c. Stop me if you've heard this one before. Like a lot of modern fantasy, the plot and characters are nothing new. If you've seen Star Wars, then you know it by heart. Every fantasy fan has read this same story again and again from countless authors--some, apparently on purpose. Of course, when this old story is told well, with slick pacing and vivid characters, we can forgive the cliches, or even enjoy them freshly, recognizing their universal appeal. But when an author is simply trotting out an old, tired story and doing nothing to make it shine anew, then the only appeal it can lay claim to is bland nostalgia.There's no reason for this sort of repetition: a new book should be more than just fanfic of an older, financially successful book. There are countless different influences out there, long before Tolkien or Howard ever touched pen to paper (many of which can be found in the link at the end of this review), so it's disappointing to see authors continually rehashing the same tedious cliches completely unchanged half a century later.Jordan's long-winded style can't even boast the wealth of meticulous details with which Tolkien filled his pages (often to the detriment of his story). It's clear that Jordan's trying to build a one of those massively detailed worlds so prevalent in pop fantasy, but it's not an interesting, original world--it's just another generic, pseudo-Medieval Europe without any of the genuinely interesting bits that made that time period unique. It's just modern characters with modern psychology swinging around magic swords in a Disneyland version of history.It might not be so bad if the lengthy asides were actually interesting, in and of themselves. If each little piece was amusing in its own right, we might forgive. If they gave us some odd bit of defamiliarization that caused us to look at our own, modern world in a new way, that would be something. Instead, we get dry, lengthy explanations of extraneous facts that we had no reason to be curious about in the first place.Some readers have pointed out that these facts show up in later books of the series, which is probably true, but then, what are they doing in this book? If Mary doesn't appear until book three, it is not useful or interesting to stop in the middle of book one and tell us she has blonde hair. Facts should not be evenly distributed throughout a series, they should be placed in close proximity to scenes that relate to them. That way they make sense to the reader and we have a reason to care about them. That's the difference between foreshadowing and a word search puzzle.If an author has to stop the story every few paragraphs to explain what's going on, then his writing is simply not working. The world should be revealed to us through characters, through their interactions, through small details of verisimilitude that are lovely or interesting on their own, and through scenes designed specifically to illustrate a point without losing focus and falling into lengthy digressions.But Jordan's characters are dull and shallow, his dialogue bland, and his plot (though it possesses many parts) lacks twists or turns. We are given an unending parade of new characters and lengthy asides, which masterfully suck all the drive, purpose, and life from an otherwise simplistic story. At half this length, the book would have been merely another two-star fantasy rehash. At a third the length, it might have started to show some pep--but Jordan had to stretch out his all-to-familiar story to doorstop proportions.In Tolkien, the first hundred pages takes place in quaint Hobbiton. This prelude prepares us for the rest of the book, allowing us to understand the strange world and characters and setting a mood. When the action takes us away, we find we have formed a certain attachment to the bucolic charm of Hobbiton (sickly-sweet as it may be). Finally, when we do depart, the world we meet is much grander in comparison. In Eye of the World, you spend the first hundred and fifty pages in a drab farming community, so that when the characters finally leave, it will seem like something is happening. This is only an illusion.Some of Jordan's fans have pointed to the 'Wheel of Time' aspect as his unique contribution to the genre--mixing Eastern philosophy and the idea of eternal recurrence in with his mock-feudal world, but it's the same thing that E.R. Eddison was doing in the 1920s, and which Michael Moorcock has been exploring and expanding on since the sixties. As such, I don't see it as some new twist that Jordan has added to fantasy, but as another bland rehash of an interesting idea some other author had decades before.Also, like most fantasy authors, Jordan seems to have a problem writing female characters. They are either whiny and snotty, or emasculating ice queens. They all speak in the exact same voice--and the joke in the writing community is that anyone who has met his wife know exactly where every one of his female characters comes from. I couldn't count on both hands the fantasy authors who seem to think 'strong woman' means 'insufferable, unapologetic shrew'. Then again, it isn't as if his male characters aren't any more interesting or fleshed-out, even if they do get a more flattering depiction.I've also been led to understand that later on in the series, we get a magical band of lipstick lesbians who 'go straight' when they grow up (and meet 'real men', like our heroes), plus a bunch of sex-fetish weirdness about punishment by naked public spanking. But I suppose that if Jordan resembles other genre writers in terms of plot, length, setting, and character, he might as well go all the way and throw in some of his own unprocessed sexual hangups.And as the series goes on, the many problems with pacing, plotting, and unfocused asides only grow worse. If Jordan can't keep everything straight in his opening book, how will he possibly deal when the story starts branching out (as stories inevitably do)? It is hardly surprising that such a tenuous grasp will inevitably slip away--as it has for so many other authors in pop fantasy, from Martin to Goodkind, who start off intending to write a trilogy and end up with ten books, each of which takes five years to write, and none of which even manage to finish the plot started in book I.So, take the plot of Star Wars, add the long-windedness of Tolkien, the piecemeal structure of Howard, the cosmology of Moorcock, add in a pinch of awkward sexual hangups, and you have yet another crap pop fantasy, ready to sell a million copies to folks who want nothing more than to read the same story over and over as written by a succession of chubby, bearded, awkward dudes. I'm sure a violent, breast-baring miniseries is already in preproduction.UPDATE: one might point to the endless repetition in modern literature as a sure sign that there is no God, no grand plan, and no purpose to the universe. A benevolent power would surely spare us the pain of such unending mediocrity.However, if there were some deity, and he had a sense of humor, then he would allow the uncreative authors to publish, to gain fame, win awards, and rake in the cash, until their series piled self-indulgently to the length of a minor encyclopedia. Then our clownish deity would let the author announce that he is finally approaching The End (for real this time!), only to perish on the cusp. Since this is precisely what happened to Jordan, I will have to keep an eye out for other signs of this humorous demiurge, possibly in the form of leper-curing banana peels and hagiographic fright wigs.My Fantasy Book Suggestions
Picture of a book: Anansi Boys
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Books
Anansi Boys
Neil Gaiman
I laughed out loud. While reading. In a Japanese rice bowl joint. Okay, so maybe it was more of a chortle, but it was definitely out loud. And more than just the once. Patrons quietly minding their own business while slogging through their Number Three Specials With Extra Tokyo Beef would be startled into wakefulness to see me - chopsticks in one hand, book in the other - as my grizzled maw broke forth with guffaws and irrepressible smiles.Really, Anansi Boys may be the first thing I've read from Neil Gaiman that I liked. I never got into Sandman (though I'm told I should have persevered). I never finished American Gods (though I'm told I should have persevered). I never finished 1602 (despite guessing that I should have persevered).Still, not only did I like it but I loved it. Enough that I gave my copy to someone else to read and purchased a second copy for another friend. And I'm certain they'll want to do similar things with the book.Anansi Boys is at all times funny, adventurous, and charming. And several other over-used adjectives. In fact, Anansi Boys may be the prototype from which overused adjectives should have come - before they were overused. I'm not sure that Anansi Boys is great literature and I'm not sure that it isn't. What I am certain of beyond any shadow of doubtfulness is that Anansi Boys may be the most fun I have ever had reading a novel.There may be others that I enjoyed more but my experience of this book was such that it pushed (if even momentarily) all other books from my mind. Someone on the back suggests that the book will make you love and be grateful for spiders. Critics and the things they say, huh? Well, I don't love spiders, but dang was this book good.The end.p.s. Anyone thinking of reading Blue like Jazz or Against Christianity or something by Karl Barth should definitely read this first. 'Cuz I mean what if you died after finishing the next book on your queue? It would be an all time tragedy to have wasted hours reading Donald Miller when there is something like Anansi Boys out there. Plus, it's just as spiritual.
Picture of a book: Elantris
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Books
Elantris
Brandon Sanderson
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling.Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god.But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself.A rare epic fantasy that doesn't recycle the classics and that is a complete and satisfying story in one volume, Elantris is fleet and fun, full of surprises and characters to care about. It's also the wonderful debut of a welcome new star in the constellation of fantasy.
Picture of a book: The Lies of Locke Lamora
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Books
The Lies of Locke Lamora
Scott Lynch
In this stunning debut, author Scott Lynch delivers the wonderfully thrilling tale of an audacious criminal and his band of confidence tricksters. Set in a fantastic city pulsing with the lives of decadent nobles and daring thieves, here is a story of adventure, loyalty, and survival that is one part "Robin Hood", one part Ocean's Eleven, and entirely enthralling... An orphan's life is harsh — and often short — in the island city of Camorr, built on the ruins of a mysterious alien race. But born with a quick wit and a gift for thieving, Locke Lamora has dodged both death and slavery, only to fall into the hands of an eyeless priest known as Chains — a man who is neither blind nor a priest.A con artist of extraordinary talent, Chains passes his skills on to his carefully selected "family" of orphans — a group known as the Gentlemen Bastards. Under his tutelage, Locke grows to lead the Bastards, delightedly pulling off one outrageous confidence game after another. Soon he is infamous as the Thorn of Camorr, and no wealthy noble is safe from his sting.Passing themselves off as petty thieves, the brilliant Locke and his tightly knit band of light-fingered brothers have fooled even the criminal underworld's most feared ruler, Capa Barsavi. But there is someone in the shadows more powerful — and more ambitious — than Locke has yet imagined. Known as the Gray King, he is slowly killing Capa Barsavi's most trusted men — and using Locke as a pawn in his plot to take control of Camorr's underworld. With a bloody coup under way threatening to destroy everyone and everything that holds meaning in his mercenary life, Locke vows to beat the Gray King at his own brutal game — or die trying...
Picture of a book: Warbreaker
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Books
Warbreaker
Brandon Sanderson
4.5/5 starsA colorful, vibrant, and highly character-driven standalone fantasy.If you haven’t seen the tenth-anniversary leatherbound edition of Warbreaker, I suggest you take a look now by clicking here: https://www.brandonsanderson.com/the-...No, I don’t have one; I simply can’t afford it. However, staring at how gorgeous it is, it certainly solidified my decision to reread Warbreaker; this time with the annotated edition which I haven’t done before, and I will recommend reading this edition only if you’ve read the book before. It’s terrifying how fast time flies; I can’t believe that it has been three years since I first read this book. Warbreaker was the first book by Brandon Sanderson that I read after I finished his brilliant Mistborn trilogy. Back then, I didn’t even realize how important this standalone would become in the overarching magnitude of Sanderson’s Cosmere universe. Having read all of Sanderson’s Cosmere books and going back to this made me realize how much Sanderson has improved as an author, and how beneficial it would be to read Warbreaker first before you dive into The Stormlight Archives. Seriously, do it.Picture: Siri and God King by Dan dos SantosTaking place in the world of Nalthis, Warbreaker is a standalone novel within Sanderson’s Cosmere universe, since its publication and for many more years to come, it will remain standalone. The story in Warbreaker follows the tale of two sisters princesses from Idris: Siri and Vivenna. Idris is on the brink of war with Hallandren, and to prevent war from happening, the king of Idris decides to send Vivenna—who has practiced and learned the culture and religion in Hallandran for years—to marry the God King. The king couldn’t go through with it at the last minute, and send his other daughter—Siri—to marry the God-King instead. Other than Siri, Vivenna, and Susebron, we also follow two other main characters, the reluctant god of bravery Lightsong the Bold, and a mysterious swordsman with a sentient sword, Vasher and Nightblood.Picture: Vasher and Vivenna by Dan dos SantosSanderson takes his time here. Warbreaker is mostly paced like the second book of Mistborn trilogy, The Well of Ascension. It’s slow-paced, and I thank Sanderson for it. Sanderson slowly and gradually builds up the tension of the storyline while making sure each main characters receive proper development and distinctive voices first. Contrast and differences in perspectives are a very huge driving factor of the story here. Sanderson himself has mentioned that Warbreaker is a book with many tone; this is also what made Warbreaker so good to read. An event, even when they’re witnessed together, can be perceived very differently depending on where you stand; everyone justifies their actions through the belief that they’re truly doing what’s best for themselves and society. The clash of opinions and beliefs the kind of theme constantly explored in this book, and it also made the characters more colorful in personality.\ \ “Every man is a hero of his own story.” \ \ I have always loved Sanderson’s characterizations, and Warbreaker contained, in my opinion, some of his most distinctive characters so far. Siri, Vivenna, Lightsong, Vasher, Nightblood, Susebron, and Denth respectively differ in key personality, and I enjoyed reading their progression immensely. Almost all of the chemistry between the characters in this novel comes in two; Siri with Susebron, Vivenna with Denth or Vasher, Lightsong with Blushweaver or Larimar, and Vasher with Nightblood. The development and the interactions of these characters made the book for me; they felt so natural. The romance development between Siri and God-King, in particular, was endearing and it felt very genuine. Warbreaker is a very heavily character-driven book, which luckily is my favorite type of narrative to read, and these characters have so much to love and for me to feel invested in. I honestly wish the sequel would be published already because I want to know more about them. Picture: Blushweaver and Lightsong by Miranda MeeksAlso, I would like to give a suggestion. If you haven’t read any of Sanderson’s book in his Cosmere universe, Warbreaker would be a great book for you to start your adventure. I usually recommend readers to start with Mistborn trilogy, but if you find the idea of going through a 1500+ pages long series daunting, Warbreaker should be a safer choice. I don’t think you should worry too much about it though, Sanderson has one of the most accessible prose in the genre, and he knows how to write impactful scenes without relying on “beautiful” writing style. His prose allows him to tell a high fantasy story that’s accessible to many readers around the world, and I believe this is one of the many reasons why his books are so damn successful. The internal thoughts of characters were always well-delivered; the dialogues and banter were incredibly entertaining and fun to read. More than any other book in the Cosmere universe, Warbreaker is most likely the one that relies on banter and dialogues the most. Pretty much every appearance that involved Lightsong was utterly delightful to read.\ \ “I swear, my dear. Sometimes our conversations remind me of a broken sword."She raised an eyebrow."Sharp as hell," Lightsong said, "but lacking a point.”\ \ Excluding the vivid and cinematic quality that came from the writing, one of the most important aspects and enhancement that came from Sanderson’s accessible prose would be the ease delivery of the staple hard magic system that’s clearly in play here. Designing an intricate and unique magic system is one of Sanderson’s main talents as an author and storyteller. I won’t even bother to explain to you the in-depths complexity of the magic system in Warbreaker that is called Awakening. The basic explanation for how it works is that Awakeners are capable of combining colors, BioChromatic Breath, and a Command to animate an object. This, however, doesn’t begin to touch the surface of the complexity and intricacies of the magic system. Sanderson ramp up the intensity of the story progressively, eventually leading it all towards the staple “Brandon Avalanche” conclusion in the final ten percent of the book.Picture: Vasher and Nightblood by Micah EpsteinI loved Warbreaker, not a surprise there. I would devour its sequel—currently Nightblood is the title—immediately when it’s out. From what I’ve gathered in the most recent State of Sanderson in 2019, there’s a good chance that we won’t see any continuation to this novel until—at least—2025, that’s sixteen years since Warbreaker was first published; it sounds ridiculously long but that’s just how things work in Sanderson’s multi-volume Cosmere universe. Not only Warbreaker is a wonderful standalone, but it’s also filled with well-realized characters that made the multitude of story elements such as mystery, politics, actions, romance, and intricate magic systems worked. Color me impressed once again, Sanderson. Your book left me breathless on my first read, and it continues to be breathtaking on reread. Yes, I'll let myself out now.You can order the book from: Book Depository (Free shipping)You can find this and the rest of my reviews at Novel Notions
Picture of a book: The Final Empire
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Books
The Final Empire
Brandon Sanderson
I can't remember being this violently conflicted about a book in quite some time. There are some areas where it's just so well done, with the author absolutely nailing it, and then others where I found myself grinding my teeth in frustration. I'm going to abandon my usual practice of writing short, pithy reviews and just drunkenly ramble on a few things here. (Still no spoilers, though.) That OK with y'all?Language. About two and a half chapters into this book, I found myself asking, "Why does this feel like a kids' fantasy book?" It wasn't the subject material or the plot, both of which are much more sophisticated than Harry Potter and his ilk. While I would feel perfectly comfortable having a 12-year old read this PG13-violent and utterly asexual book, I don't feel as though it's necessarily written for tweens. Finally it occurred to me: it's the language. This book is one of the most simply written books I've ever read, using only the most basic vocabulary. That isn't a bad thing, as I'd rather read something direct and simple than something flowery and overwritten, but Sanderson's language is so simple here that it's almost as if he's drawing with the Crayola 16-set when other authors have the big 64. (One notable exception: having apparently become recently enamored of the word, he uses maladroitly at least three times. Maybe he was jamming some Weezer while he wrote.) I haven't read any of his other works (yet; Mistborn #2 is on deck), but I have to assume this simplicity is by conscious choice, and it's an interesting choice at that. I'm just not sure yet how I feel about it.One language choice that I am sure how I feel about is Sanderson's decision to have his characters speak good old American English. The narration is similarly plainspoken, with a fair amount of American slang thrown in, rather than the twee, faux-Elizabethan style of a lot of fantasy authors. I like the approach. One of the most time-honored fantasy tropes is having all the characters thee and thou each other, with a few ne'er did yon stars of Yomama glimmer so resplendently, my suzerain for good measure. And I can handle that stuff, having been weaned on Tolkien and everything that came after, but I found Sanderson's decision to move away from that convention refreshing. I interpreted it as Sanderson saying, "The unspoken assumption here is that this book has been translated from whatever languages they speak on this made-up world, so why translate it to anything other than what is most understandable and comfortable for you to read? To couch this story in funky language is to insult your imagination by implying that you need that in order to realize you're reading a fantasy novel."Setting and Plot. The setting is a typical high fantasy world - feudal-style nobility and peasantry; shadowy, powerful priesthood; mysterious evil lord, etc. - with some odd, almost steampunk flourishes thrown in. There are wristwatches. Men's formal wear is described as something more like Victorian coat and tails than medieval garb. Magic in this world is fueled by elemental and alloyed metals, which are described rather exactly, using percentages. It's a unique and interesting blend.The basic plot is about as stock as it gets. If you're familiar with the Star Wars films, the Harry Potter or Percy Jackson books, Eragon, the Dragonriders of Pern trilogy, Dune, Ender's Game, or any one of about a million other works, please play Mad Libs with me:Dear [kid with weird name], I know you are only a [farmer / orphan / urchin / child of a minor noble], and this will be hard for you to accept, but you [have Great Powers / are the Chosen One / insert name of funky power here]. You are the only one who can [save the world / save the universe / defeat the Empire / restore order to the Force / kill the Big Boss]. Luckily, even though you just learned your destiny fifteen minutes ago, you will make up for lost time by quickly becoming better than anyone in the history of ever at [Quidditch / dragon riding / sandworm riding / Allomancy]. Any questions?Needless to say, the book's plot could have been a ticket to Hack City, but it really isn't. Vin's growth and development are handled well.Exposition. This is a fantasy book for the video game generation. By that, I mean that the book follows the general path of a first person RPG:1) Introduction to the world and the main characters2) A few early levels whose only apparent purpose is to teach the player how to use the buttons3) Quests of increasing difficulty, with progressive reveals of the Big Plot4) Fight with the Main Boss, including the inevitable twist5) Denouement and teaser for the next installment.Not that that's a bad thing! But I was really surprised at the way Allomancy (the main "magic" in this world) was laid out. In the two towering fantasy/sci-fi works of the 20th century, The Lord of the Rings and Dune, the supernatural elements of the story operated behind a sort of curtain or screen. The One Ring in LotR and the spice Melange in Dune both held great, mysterious powers, but the specific effects and extent of those powers were seen only in fits and flashes, and never understood completely by the characters or the reader. In contrast, fairly early in this book, Kelsier takes Vin on a practice run where he explains how her powers work and what their advantages and limitations are, using plain language and real-world physics, and lets her fly and mess around and just generally exult in her magic. It left me, the reader, as well as Vin the character, feeling that even if we didn't understand this magic perfectly right now, we might at some point in the future, which was a very different feel.OK, after enough rambling about things I feel ambivalently about, let's wrap up with one big win and one big fail:WIN: Brandon Sanderson can write the hell out of an action scene. (And since the final quarter of this book is pretty much all action, playing directly into Sanderson's strengths, it kicks all kinds of ass.) The fights in this book are gut-wrenching without being overly gory, and the chases and sneaks are heart-stopping as well. Perfect combination of pace and detail. Amazing. Possibly the best I've ever read from an author in this genre, and if he's able to do that so effortlessly, so early in his career, it gives me hope that he can fix...FAIL: ...the dialogue. In spite of being favorably disposed due to the use of informal American English, I eventually found the dialogue here really clunky. Everyone is too wordy. Everyone says one sentence too many. Over and over again, I found myself going, "Real people don't talk like this" and especially, "Real people who are supposed to be close friends don't talk anything like this to each other." Seriously, think of how you talk to your best friends in private, then compare it to this book. In addition, there was always that odd feeling of unneeded exposition, as if the characters were talking half to each other and half to the reader. It was unfortunate, especially in contrast to how slick and fast-moving and just plain awesome a lot of the other writing was.All in all, this was a fun, kinetic read...with a few holes in it. It builds, it explodes, and the ending is really good. If half-stars were allowed, this would have been a 3 1/2. Good stuff.Also, here are my (spoiler-free, suitable as previews) reviews of the second and third books in the series, if you enjoyed this one!
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