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alter ego

Alter Ego is a role-playing video game developed and published by Activision in 1986. It was created by Peter J. Favaro for the Commodore 64, DOS, Apple II, and the Apple Macintosh. The game allows the user to make decisions for an imaginary person (being therefore the player's alter ego) and shows what possible consequences these decisions could have on that person. Alter Ego was released in both male and female versions, each using a different set of experiences.

The player's alter ego begins the game as an infant; the game presents the user with a tree diagram with nodes, each labeled with an icon. The player chooses an icon representing an "experience" or situation to explore. Each icon bears a symbol showing what kind of experience it represents (for example, a heart denotes an emotional event). After making a choice in each node, the user is moved back to the tree with that node marked as completed. In this manner, the user progresses through the alter ego's entire life and examines what impact their decisions had. In the process of playing the game, the player's alter ego proceeds through seven phases with their respective experiences: infancy, childhood, adolescence, young adulthood, adulthood, middle adulthood, and old age. Some of these experiences are disturbing, and can even lead to premature death (such as being raped and killed by a child molester), though most tend to be humorous.

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